3/31/2024 0 Comments Bitmap environment vray 3ds maxIn order to make this primitive work for us, we will need to change a few settings: Right-click on the VRay Plane and select V-Ray Properties. The plane resizes as you zoom in and out of the view, and always appears to be the same size. This visible object actually represents a plane that extends in all directions to infinity. Click near the origin in your viewport and you will see a small square plane with a vertical arrow at its center. Under the Create tab's Geometry section, choose VRay from the drop-down list. It will stretch to infinity when rendered, while only taking up a small amount of space in the viewport. The "VRayPlane" is the perfect primitive for this job. The next thing we need to do is create an invisible ground plane onto which our object's shadows can be cast, and from which our object can receive additional reflected light. In our case we went to and downloaded a free model of an F-5E Tiger II (a model from the collection - a great resource). First, create or import the model that you would like to render. However, I will be writing tutorials in the future regarding the use of HDRIs with all the major rendering engines. Although Mental Ray, Brazil, and finalRender all support rendering with HDRIs, I have found V-Ray to be the most intuitive and manageable. For most of my rendering work, I use 3ds max 8 and V-Ray 1.5.
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